![]() ![]() An incredible amount of data collected over the last century has strengthened the case for the Big Bang, and also shown it to be even more bizarrely strange than first thought. Of course, we now call this moment the Big Bang. Taken together with Hubble's law, the implicaiton is that everything-matter, energy, space, and even time-all started as a singularity-a point of infinite density, without any size at all. The galaxies are moving farther and farther apart like beads strung along a stretching band of elastic. The most exciting implication of the Hubble Law is that, if everything is moving away from us now, everything must have been closer and closer if you go further back in time. If we rewind the Universe's clock far enough (about 13.7 billion years) then we find that everything in the Universe must have been at the same spot at the same time.Įven more strangely, research since Hubble's time has shown that all these galaxies are not moving through space at great speeds, rather space itself is expanding. Hubble found that the further away a galaxy was from us, the faster it was moving away from us. This is called Hubble's Law and, when plotted, the slope of the graph is called the Hubble Constant. Until astronomers developed infrared telescopes, the most distant universe was hidden from them. One consequence of the Hubble Law is that if you want to look at the most distant galaxies in the universe, their light will be shifted entirely into the infrared part of the spectrum! When he combined that information with their distances, the result changed the way we view the Universe. This shifted their light to longer wavelengths, more towards the red side of the spectrum. Indeed he found that not only were galaxies all moving, almost all of them were moving away from us. Light waves, like sound waves, are subject to the doppler effect, and Hubble was able to use this phenomenon to measure the speeds of galaxies. If it moves towards us we hear a higher pitch (or frequency), while the pitch shifts lower if it is moving away from us. The shift is stronger the faster the vehicle is moving. You may have heard the pitch of the siren on an energency vehicle changing as it passes you on the street. It is caused by the doppler effect, which we commonly encounter here on Earth with sound waves. Redshift is a term that refers to a shift in the wavelength of light from an object resulting from its motion towards or away from us. Humason, to measure the galaxies' redshifts to determine how quickly they were moving. Having measured the distances to the galaxies, Hubble worked with fellow astronomer, Milton L. His measurements, which built on the research of Henrietta Swan Leavitt, showed that these "nebulae" were far too distant to be part of our own galaxy, and were, in fact galaxies in their own right. Hubble measured the distances to a number of galaxies, which had been long believed to be "nebulae" within our own Milky Way Galaxy. Hubble made his historic observations of galaxies using the 100" Hooker telescope on Mt Wilson, near Los Angeles, California ![]()
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![]() It should enable the user to test the main interactions of the product. Generating an interactive final version of the product pre-development, which is either clickable or tangible. Personas can be used to make in-depth scenarios, a day-in-the-life of a persona, which shows how the product fits into the user’s everyday routine.Ĭreate prototypes. Identifying key user groups and creating representative personas of their behaviors and demographics. The data is analyzed and converted into qualitative and quantitative information that guides decision-making.Ĭreate user personas. ![]() UX teams may collect data via various methods, such as interviews with users/stakeholders, competitive analysis, online surveys, and focus groups. Learning about users and their behavior, goals, motivations, and needs. The day-to-day activities of a UX designer vary widely between companies or even between projects within the same company, but some general job functions include:Ĭonduct user research. Their main concern is studying users, understanding their behavior, and architecting a user journey that enables the user to achieve their desired tasks with minimal effort. Some focus on service design, such as designing the overall experience of using public transportation or visiting a doctor. User experience (UX) designers are responsible for creating an optimal experience for the user when they interact with a digital or physical product, such as a website or a coffee machine. What Is a UX Designer and What Does a UX Designer Do? Learn more about the key roles, responsibilities, and skills of a UI/UX designer and find out what employers look for in potential UI/UX candidates in this comprehensive guide. What Are the Key Responsibilities of a UI/UX Designer? What Are the Key Skills of a UI/UX Designer? ![]() What Is a Typical UI/UX Designer Job Description? What Is a UI Designer and What Does a UI Designer Do? ![]() ![]() Video tutorial of activating CorelDRAW® Graphics Suite older trial version, installation of box and download version. PowerTRACE – AI-powered bitmap-to-vector tracing (included as part of the CorelDRAW application)ĬorelDRAW. Available Translations: Get updates Download. 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The first step is to determine the Formula Conversion Factor. How can you recalculate the formula to obtain 150 pounds and retain the percentages of the ingredients? Let's assume that another colleague has given you a formula for French bread: flourĪlthough you like the bread very much, in your situation you only need to make 150 pounds of dough. By employing baker's percent, this is quick, accurate, and easily learned by the baker. There are times when we may need to recalculate the size of a formula in order to make either more or less bread. The entire formula would look like this: flour To obtain the weights of the remaining ingredients, first we divide the percentage by 100 to obtain a decimal, then multiply the resulting decimal by the weight of the flour. You decide to make this dough using 50 pounds of flour: flour Computing Pounds from Percentagesįor our second example, let's look at a formula for ciabatta: flour ![]() If we had used gallon pitchers to measure the water, we would have a rather cumbersome formula, much more difficult to assess. For one thing, we know at a glance that the bread has a 66% hydration (hydration is defined as the percentage of liquid in a dough, again based on the flour weight). It is worth noting that by simply looking at the percentages we can ascertain important things about this bread. When we follow the same method, we arrive at the following values for the salt and yeast: flour To determine the percentage of the other ingredients, we divide the weight of each one by the weight of the flour, and then multiply the result (which is in decimal form) by 100 to convert it to a percent.įor example, to calculate the percentage of water, we divide its weight by the flour's and multiply by 100: We can begin to express the formula as follows: flour We will begin with a straightforward recipe for white bread: flourĪs mentioned above, when using baker's percentage, the flour is represented as 100%, and all the other ingredients are expressed as a percentage of the flour's weight. In this discussion, we will talk about converting a simple bread formula into percentages transferring from percentages to pounds and how to compute the Formula Conversion Factor for use in scaling a recipe up or down. This common language enables the baker to not only communicate with other bakers, but also makes it possible to quickly assess a formula simply by seeing the percentages used. And last, it allows bakers to share a common language.Second, it is quite easy to scale a formula up or down when we are working with baker's percent.First, since each ingredient is weighed, it enables us to work with precision using only one unit of measure.There are good reasons for using baker's percent for our formulas. Although balance beam scales are still widely used, more and more bakers are turning to electronic scales for weigh outs, and gallon pitchers are giving way to liquids that are weighed along with the dry ingredients. Most American bakers who have been baking professionally for a couple of decades or more will remember when the only scale in most shops was a balance beam scale, and when liquids were almost always measured in gallon pitchers, not weighed. In using baker's percentage, each ingredient in a formula is expressed as a percentage of the flour weight, and the flour weight is always expressed as 100%. When writing a formula, the easiest method is to do so using what is known as baker's percentage, or baker's math. ![]() ![]() ![]() "Custom firmware and optimisation for Synology hardware enable 27% faster RAID rebuild times on systems with HAS5300 drives compared with similar-class drives on the market(4), significantly reducing the time that arrays spend in a degraded state and helping customers boost long-term system availability," Weng said. The HAS5300 series was optimised during development to ensure optimal compatibility and the best possible performance with Synology systems, most notably achieving a significant improvement in RAID rebuild performance. More than 200,000 hours of compatibility and stress testing(3) of the three models on Synology systems ensure that HAS5300 series drives offer unparalleled reliability and integration with Synology deployments, helping customers create thoroughly validated and dependable storage setups. "Whether you are performing large-scale video surveillance, multimedia post-production, or other high-volume processes, the HAS5300 drives deliver consistent enterprise-grade performance."Įngineered to boost performance on Synology systems ![]() "The drives deliver up to 274 MB/s sustained data transfer speeds(2), making them the ideal choice for enterprises that require maximum performance and reliability," said Peggy Weng, Product Manager at Synology Inc. The drives also support fast data transfer for data-intensive configurations. With SAS protocol, Synology HAS5300 drives allow customers to scale up to 180 drives on the high-performance Synology SA series or to maximise iSCSI system availability with the dual controller setup on the UC3200 active-active IP SAN. Persistent write cache technology further helps ensure data integrity for your mission-critical applications. With support for 550 TB/year workloads(1) and rated for a 2.5 million hours mean time to failure (MTTF), HAS5300 SAS drives are built to deliver consistent and class-leading performance in the most intense environments. High performance for mission-critical workloads They are perfect companions to Synology's high-performance and highly scalable SA and UC series storage solutions. Synology has announced the launch of its new HAS5300 series 3.5" SAS hard drives to meet the growing demand for high-capacity, high-performance, and resilient storage systems in enterprise environments.Īvailable in 16TB, 12TB, and 8TB models, the HAS5300 drives are the latest addition to Synology's range of enterprise hard drives, following the release of the HAT5300 series SATA drives in January. ![]() ![]() I'd sit back and listen to my brothers 7:1 surround sound and all the amazing ambient noises to listen to and really got sucked hardcore into the game today. I was mesmerized by all the wildlife all over the Safari course. That is why it is advanced though of course. It is especially difficult to know exactly how far to shorten your swing when you need to lighten your hit a little for those especially difficult Eagles on Par 5's. The new swinging mechanics ( advanced ) are very well done. Being a seasoned pro with Hot Shots Golf Fore! I was ready for the game immediately. What did I mess up on? What did I leave out? Let me know in the comments.Well I just got done with my first play experience with Hot Shots Golf 5. I know you're annoyed that I left out one of your favorite golf games. With 27 courses, the Wii-exclusive disc golf mode, some of the best online that Wii has yet (With no friend codes), and you have a game that is the absolute best golf game money can buy.That is until Tiger Woods PGA Tour 11 comes out with PS Move and MotionPlus!Īll right. Now you can go to Pebble Beach and play for real without the thousands of dollars it would normally cost. ![]() The game's still a blast without it just using normal motion controls, but Tiger Woods PGA Tour 10 was custom-tailored for Nintendo's new peripheral. It's the MotionPlus accessory that comes with the game that made all the difference. Why just for the Wii? Two words- mon-tage. The creme de le creme of golf games- Tiger Woods PGA Tour 10 for the Wii. A great game that you can now find for under twenty dollars, pick up HGS4, you won't bogey with this one! ![]() Even with online, this game is one of the best goofy golf games around with plenty of things to do, plenty of items to buy in the game's shop, and plenty of modes including HSG's answer to Mario Golf's mini golf. Hot Shots Golf Fore! features 12 unique courses set from tropical Hawaiian beaches to windy Chinese valleys, a stereotype-filled cast including Ratchet and Jak from their respective series, and at one time, there was online play, too. Well, maybe not so much with Out of Bounds. The original Hot Shots Golf was made by Camelot, who worked on Mario Golf as well as We Love Golf! Now the series is handled by Clap Hanz, and they're doing wonderful things with the franchise. The game still holds up remarkably well to this day, and it's available on the Wii's Virtual Console for only ten bucks! The cast of characters spanned from human characters like Plum and Maple to Mushroom Kingdom All-Stars like Mario and Bowser. There was normal golf, mini golf, ring golf, speed golf, golf golf, and any other type of golf you could possibly imagine. The courses were nutty, one of which set in a sky-high valley and one where all the holes resembled creatures and characters from the Mushroom Kingdom. Of course, it wasn't at all realistic like every other game on this list. Probably for many young gamers, this was the title that got me interested in the sport of golf. ![]() Perhaps the only gripe one could surmise from this game is that the single-player mode tends to become repetitive, but if that's the worst I can do, this game must be good! Bringing with it eight colorful courses, a cast of happy-go-lucky characters, costumes from Capcom's past, online play, and multiple modes for fun play, We Love Golf! has a bounty of options and variety for the novice golfer.īest portable golf game ever? Definitely! With online play- a first for the Open Tee series, a multitude of courses, six of which come from the original Open Tee, a vast assortment of goofy golfers which could be custom-outfitted in clothes and accessories won in the single-player campaign mode, and you have one of the most diverse and loaded handheld golf titles period. It was still a retooled version of the three-click swing system. Regardless, WLG was one of the first golf titles to incorporate motion control accurately in its golf. We Love Golf! is a title produced by Capcom and developed by the fine folks at Camelot Software, who are known for another game on this list. So get your caddy, and get to the tee- pronto! Whether it's realistic simulation or goofy arcade, we have your back covered with this list. Fooooooore! With the Masters underway this weekend in Augusta, Georgia, what better time to bring out a list of my personal favorite golf games of all time? Why just five? I wanted to stay under par! Hi-ohhhhhhh!!! With that out of the way, let's get to our list. ![]() ![]() ![]() ![]() In the context of the preview, we saw Boulanger take on a quest that required the two solstice warriors to help pirates get a prize from a mysterious cave. With the budget big enough for them to make it happen, the team wanted to be sure they present a modernized definitive take on the genre they are very close to, just like they did with The Messenger. Even though they were worried about the genre change, their successful 2020 Kickstarter showed the team that their fans were just as excited for this game, too. This project started in 2018, and as Boulanger told us, was Sabotage Studios’ dream project. Sea of Stars takes place many years before The Messenger, on an archipelago where two solstice warriors must fight the Fleshmancer. I was given the opportunity to watch about 30 minutes of Sea of Stars hands-off gameplay played by Sabotage Studios President & Creative Director, Thierry Boulanger, and let me say, there is no need to worry. And while Final Fantasy 16 is likely to dominate conversations this year, Sea of Stars looks to be unmissable.You may know Sabotage Studios from their work on the critically acclaimed action-adventure game, The Messenger. You may also have been just as confused as I was when Sabotage Studios announced that their next game wouldn’t be a sequel to The Messenger,but a turn-based RPG instead. We're in something of a golden age of JRPGs at the moment, between remasters like Live A Live and Tactics Ogre, Nintendo's most recent Fire Emblem game, and last year's retro-styled Chained Echoes. The pixel characters are wonderfully, expressively animated in both story and combat sequences detailed backdrops give a sense of depth and a connected world and a dynamic lighting system makes it all look majestic. That goes for the demo as a whole, particularly the visuals. ![]() It's familiar but still has its own personality. There are original wrinkles too, like absorbing mana from enemies to boost attacks, and breaking locks on enemies with a specific sequence of attacks to prevent their abilities. Like the former, characters can combine their techniques for powerful spells while button prompts have been taken from the latter to add an extra oomph to attacks and defence. Though presented in an isometric perspective, there's a pleasant sense of three dimensions to exploration with characters able to climb up, in and around the environments and leap across gaps for some light platforming.Ĭombat is also satisfying, taking its cues from both Chrono Trigger and Super Mario RPG. Between those areas is a glimpse at the world map complete with a gently snoring giant dragon who's surely protecting some treasure? I picked up the 40-minute demo immediately after the Direct and am happy to report it's brilliant.Īfter a short introductory sequence, players can explore the Port Town of Brisk filled with pirates spouting amusing dialogue, before venturing into a mystical dungeon. The game has already turned heads since its announcement in 2020 via Kickstarter, but now it's playable via the Switch demo ahead of the release this summer. Together they can perform powerful Eclipse Magic to fight back against an evil alchemist known as The Fleshmancer. The plot follows two playable Children of the Solstice: Valere, who wields the power of the moon, and Zale, who wields the power of the sun. In fact, Chrono Trigger composer Yasunori Mitsuda has provided some music for this game to really add to the authentic retro vibe. Watch on YouTube Sea of Stars | Release Date + Switch Demo Announcement Trailer ![]() ![]() ![]() Less time drying clothes, more time for the family. This now results in a harmonious overall concept for the 3 vehicles at Subnautica.įinally I don't get my feet wet when I come home in the evening and park my Cyclops in the yard. And for all vehicles there is an autopilot that does the docking / undocking. With this mod we now have the same comfort with the Cyclops as with the Seamoth / Prawn suit and the Moonpool: docking, switching directly to the base / vehicle, charging the batteries. I mean, the same could be said about seatruck before. It functions almost like a Moon Pool, except its much smaller, mobile, and charges the suit through the Seatrucks Power Cells. The mod was designed with a lot of love for the details and so the Cyclops Docking Mod fits in perfectly with the game. Yeah I know, but if it did charge, you would not need a moon pool, and you could just dock the sea truck instead of docking the sea truck, running back, getting out of the sea truck, entering the prawn, then docking the prawn in the moon pool.
![]() When actually, there shouldn't be a round trip to begin with. and always maintaining the whole roundtrip between Flame and Lustre, Pipeline changes, file-io, video-io updates, compatibility with newer OS, etc. However, moving forward keeping the two separate wasn't a great option either - Autodesk M&E would indeed have to do everything twice: That if ADSK wanted to add the Lustre toolset to Flame, they basically had to re-write the whole damn thing. This to everybody's disappointment never happened - and the reason for that was just that: Two completely different code-bases - so different, And obviously, everyone expected Lustre to be come a tab/node/function/whatever inside the Flame toolset, too. As soon as Flame got the Smoke timeline integrated, the 'bundle' shrunk down to two apps effectively: Flame and Lustre. ![]() Lustre's code base was completely separate (and different!) from Flame's - which made it even harder to let the two tools play together nicely.īack in 2012, when Flame Premium was announced, it was merely more than an application bundle out of Smoke, Flame and Lustre - separate apps, only connected through a shared stone+wire database and Wiretap Central. Time will tell.įrom a developer's point of view, it also makes a ton of sense, since you only have to maintain one development trunk. But it also demands a highly skilled operator with a skill set far beyond that of most mere mortal colorists. And for commercial finishing, it certainly brings a ton of things to the table. And I can certainly detect Steve's influence in some of these new tools (the facial features detection, clearly. But honestly, once you get past Steve Scott, Mike Hatzer (although I think Mike is moving to Baselight now - you would probably know better than me.) and perhaps Mitch Paulsen and some of the EFilm guys, who is really going to buy Flame just to get color grading capabilities now? I can see that for VFX departments, but for color? In an age where Resolve is becoming dominant, Baselight is the alternate "high end" choice, and Nucoda and Scratch are still available at a much lower cost of entry compared to Flame? And when all of those programs have excellent conform capabilities (and some decent VFX chops as well)? I mean, don't get me wrong - it's a truly awesome toolset. Seems they're catching up with the Lustre integration. ![]() ![]() Isolate skies and salient objects quickly for grading and VFX jobs.Įdit, composite, and color correct in one environment, without toggling between software.Click to expand.Perhaps. View “My Universe” music video from Coldplay X BTS, made with Flame.Įxtract mattes of the human body, head, and face with AI-powered tools for color adjustment, relighting, and beauty work. Take Flame everywhere with on-premises and cloud solutions for improved collaboration.įlame enables you to exceed client demands faster, whether it’s bringing a massive CG monster to the streets of NYC or adding digital makeup to the world’s next big music star. Make artistic decisions without being bogged down by technical aspects of production. Seamlessly integrate live-action footage with CG assets. Perfect every shot with a robust, integrated color grading and finishing toolset Flame® software is a powerful 3D compositing, visual effects, and editorial finishing tool with an integrated environment that accelerates creative workflows.īuild complex 3D scenes with an intuitive, node-based compositing systemĭeliver commercials, TV episodic, and films with AI-powered, pixel-perfect visual effects ![]() |