![]() When actually, there shouldn't be a round trip to begin with. and always maintaining the whole roundtrip between Flame and Lustre, Pipeline changes, file-io, video-io updates, compatibility with newer OS, etc. However, moving forward keeping the two separate wasn't a great option either - Autodesk M&E would indeed have to do everything twice: That if ADSK wanted to add the Lustre toolset to Flame, they basically had to re-write the whole damn thing. This to everybody's disappointment never happened - and the reason for that was just that: Two completely different code-bases - so different, And obviously, everyone expected Lustre to be come a tab/node/function/whatever inside the Flame toolset, too. As soon as Flame got the Smoke timeline integrated, the 'bundle' shrunk down to two apps effectively: Flame and Lustre. ![]() Lustre's code base was completely separate (and different!) from Flame's - which made it even harder to let the two tools play together nicely.īack in 2012, when Flame Premium was announced, it was merely more than an application bundle out of Smoke, Flame and Lustre - separate apps, only connected through a shared stone+wire database and Wiretap Central. Time will tell.įrom a developer's point of view, it also makes a ton of sense, since you only have to maintain one development trunk. But it also demands a highly skilled operator with a skill set far beyond that of most mere mortal colorists. And for commercial finishing, it certainly brings a ton of things to the table. And I can certainly detect Steve's influence in some of these new tools (the facial features detection, clearly. But honestly, once you get past Steve Scott, Mike Hatzer (although I think Mike is moving to Baselight now - you would probably know better than me.) and perhaps Mitch Paulsen and some of the EFilm guys, who is really going to buy Flame just to get color grading capabilities now? I can see that for VFX departments, but for color? In an age where Resolve is becoming dominant, Baselight is the alternate "high end" choice, and Nucoda and Scratch are still available at a much lower cost of entry compared to Flame? And when all of those programs have excellent conform capabilities (and some decent VFX chops as well)? I mean, don't get me wrong - it's a truly awesome toolset. Seems they're catching up with the Lustre integration. ![]() ![]() Isolate skies and salient objects quickly for grading and VFX jobs.Įdit, composite, and color correct in one environment, without toggling between software.Click to expand.Perhaps. View “My Universe” music video from Coldplay X BTS, made with Flame.Įxtract mattes of the human body, head, and face with AI-powered tools for color adjustment, relighting, and beauty work. Take Flame everywhere with on-premises and cloud solutions for improved collaboration.įlame enables you to exceed client demands faster, whether it’s bringing a massive CG monster to the streets of NYC or adding digital makeup to the world’s next big music star. Make artistic decisions without being bogged down by technical aspects of production. Seamlessly integrate live-action footage with CG assets. Perfect every shot with a robust, integrated color grading and finishing toolset Flame® software is a powerful 3D compositing, visual effects, and editorial finishing tool with an integrated environment that accelerates creative workflows.īuild complex 3D scenes with an intuitive, node-based compositing systemĭeliver commercials, TV episodic, and films with AI-powered, pixel-perfect visual effects ![]()
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